Thursday, 5 May 2016

Capturing memories through photography


I came across this website, which asks that people take a photograph of a picture in the past in the present. The website is much like an archive of memories from lots of different people. It documents past memories and happiness. I felt that this idea links with my approach to the Collide project.
A book by Taylor Jones has been published with the intention to tell our stories in a different way. The documentation of photographs stimulates emotion. I have created my own interpretation of this idea by photographing a picture of my grandma and grandad in front of the scene it was originally taken (my grandads house).



http://dearphotograph.com/

Wednesday, 27 April 2016

Cinema 4D Prototyping Packaging



I have created digital prototypes of a can and bottle. I practised using the example labels we were given in the workshop and then went away and developed the design so my prototypes were more unique.
This example of a still image demonstrates the effects I am able to create using Cinema 4D. Lighting and cameras can be put in place to experiment with shadows, creating a three dimensional image. Cinema 4D can be used to create realistic representations of design for a product, modelled digitally. This is an effective way of experimentation and is cheaper than it would be producing it physically.





After Effects Showreel

After Effects Showreel from Sam Atack on Vimeo.



Saturday, 16 April 2016

Making Memory Palace, V&A

A past exhibition at the V&A, London talks about ideas I am exploring within my Collide project.

Making Memory Palace is a physically immersive illustrated story that explores the idea of an exhibition as a walk-in-book. 
The article, found on the V&A website, highlights that digital publishing has not just changed the experience of readers but has also impacted the role of graphic designers and illustrators, who must ‘consider a more complex set of technological networks and possibilities as they work on-screen, where text rarely exists in isolation.’

Curator Andrew Blauvelt states, ‘in the future, most designers will be creating reading experiences not book designs’.

When designing my future self booklet for the Collide project, I aim to create an experience, rather than a traditional book format. The booklet is personal to me, and is aimed at my future self, therefore it is necessary that I make it visually interesting as technology will advance in years to come and books may become less popular.

‘While it would seem as if physical books might be losing importance, the physicality of an individual book is increasingly significant. Publishing houses experiment with material and printing techniques to create collectable cover designs and unusual formats. So if readers buy fewer ‘real’ books, it makes sense that those they do buy should be beautiful objects. This enables graphic designers and illustrators to work on book projects with more varied visual content and material qualities.’ The Dutch book designer Irma Boom, creator of some of the most highly acclaimed book designs published in recent years, observed in an interview:

‘in older days, a book was made for spreading information, but now we have the Internet to spread information. So to spread something else – maybe sheer beauty or a much slower, more thought-provoking message – it’s the book.’ 

The article on the exhibition discusses the modern social trend of using the internet over reading which have obtained a deeper understanding of since exploring this subject within my essay.

I aim to create a book for the physical final outcome and have carefully considered the appearance and positioning of each page when designing them to communicate a meaningful message.
Linking to Umberto Eco's 'Open Works', this article suggests that in order for people to buy books, they must be seen as interesting and beautiful. Consumers must interpret books to be something other than the norm, something beautiful and enjoyable to read. I have thought about consumer thinking and how people may perceive my work. My future self booklet will be thought provoking for me and will not be something I can obtain from the internet. The piece will be an individual, personal response therefore it is necessary to make it a reading experience.

Sky Arts Ignition: Memory Palace- About the Exhibition (2013) Retrieved from http://www.vam.ac.uk/content/exhibitions/exhibition-sky-arts-ignition-memory-palace/making-memory-palace/

An example of Irma Boom's work. Her books are engaging to read and are unusual to a traditional book. It shows that not all publications need to be printed in oversize.

Thursday, 7 April 2016

Orange's #futureself technology

Orange have launched a website called Orange #futureself which allows you to talk to a digital version of yourself 20 years in the future. This is an example of a technological advancement which I have previously looked at in my theory essay.
This platform uses face recognition through a webcam to create a future representation of you which you can ask questions about whats going on in your life or in the world in 20 years time.
This technology also relates to the Collide brief of future self and has encouraged me to think about what I want to be like in the future. Within a booklet, I will put together advice for myself to live by in years to come.


An example of Orange's #futureself platform.  https://futureself.orange.com/index.html

'To celebrate the brand's 20th Anniversary, Publicis enlisted digital shop Jam3 to build an online experience that gives you a glimpse of what your future self might look and be like. Using motion capture software and a combination of 3D rendering, aging stimulation and browser technologies, Jam 3 built a site that allows you and a version of your future self to chat via webcam.'
http://www.fastcocreate.com/3036454/now-you-can-meet-and-talk-to-yourself-20-years-into-the-future

As opposed to this digital experience, my booklet will create a reading experience for my future self to look back at. My booklet includes advice for my future self based on past memories that have made me happy. We are a generation who does not keep photo albums. Photographs only stimulate our memories which our kept within our minds, therefore I will make my booklet an experience which is the future for books, as stated by Andrew Blauvelt, curator of past exhibition, 'Making Memory Palace' at the V&A, London.

Monday, 22 February 2016

Proposed Final Outcome Idea


My proposed final idea is to be presented in the physical form of a booklet. This outcome will be a guide to happiness, written for my future self. 
Each page will consist of different thoughts, presented as guidelines which I believe will create happiness for me in the future, so long as I live by them. By looking to the future through the past, I will include childhood photographs capturing happy moments with family which I aim to re-live with a family of my own. Thinking about photographs and possessions has encouraged me to consider my past and how this has and will impact my future.
I aim to produce a digital form of the pages within the booklet, presented as a showreel. With a continuously developing world of technology, this will enable me to access this guide in years to come digitally.


Saturday, 20 February 2016

Finding Old Photos/ Memories


I have gathered old photographs from my childhood which have triggered happy memories. These memories, spent with loved ones, are something I wish to take into the future. I have photographs with my parents, who I consider to be role models. I would like to include these within my booklet as I wish to have children in the future who consider me to be the same.


Wednesday, 17 February 2016

Laser Cutting Imagery


I engraved a raster image using the laser cutter onto 3mm MDF and 2mm mount board. I created these initial samples to test out the visual outcome of this technique.
The idea of me using this process, is to embed the image of my Grandma onto a material, just like my memories of her are embedded into my mind.



The image turned out a lot clearer when engraved onto the mount board rather than the MDF. I like the effect that this technique gives as it makes the image look quite old-fashioned. This therefore makes it obvious that it is an image from the past.
I will experiment and develop this idea further. 

Cinema 4D - Dynamics Deformers Particles








Friday, 12 February 2016

Jiani Lu - To My Future Self





Jiani Lu’s collection of booklets narrate three aspects of her life which define her identity. Her books contain an accumulation of personal pieces from journal entries to tweets that she has documented throughout her life. Lu reflects on imagery that illustrates her childhood as well as more recent travel experiences. Her work provides  a transparency of her personality. When brainstorming what makes me happy, I have reflected on past memories a lot therefore, the theme of memory and happiness will influence my final outcome for the Collide Project.

Thursday, 11 February 2016

Business lecture 4, Business & Design

As talked about in previous business lectures, many aspects such as ethical, social, macro environment and market issues impact the design of a product.  Through research, designers familiarise themselves with their market and clients in order to provide the most effective product.
Communication Issues
Shannon-Weaver Model of Communication
-Especially designed to develop the effective communication between the sender and the receiver. 
-They find factors which affect the communication process called ‘noise.'

Sender: Originator of the message or information source
Encoder: The transmitter which converts messages into signals
(Email text, binary data, wave signals from telephone transmitted though cables. (Noise))
Channel
Decoder:The reception place of the signal which converts signal into message. Reverse of encode.
Receiver: Destination of message from sender.

Noise from external sources can effect the communication of the message between the sender and receiver. This could be caused by crowd noise, thunder, phone network problems.


Cinema 4D- Channel 4 Rebranding

At the beginning of the cinema 4D workshops, I was introduced to an example using Cinema 4D. A new Channel 4 ident has used Cinema 4D to create an advertisement of moving and shifting blocks. An advantage of Cinema 4D is that the graphics can be created to look realistic fairly quickly. To create the advert physically, it would cost to create and take longer.

Since taking part in the Cinema 4D workshops, I have begun to notice other public advertisements when passing that look to have been created using this software. 
Reflecting on previous Channel 4 research I have looked at last year, Channel 4 have yet again stood out as unique and creative. The rebrand is dynamic and playful as the '4' has been broken down and each individual part and has been used across all of Channel 4's branding, such as on-screen graphics menus, new typeface and idents.


Idea Experimentation




Wednesday, 10 February 2016

Experimenting with Typography




In addition to looking at memories, I have experimented with fruit to create handmade typography as another way to give my future self advice. I like this idea as I feel that the message is exaggerated because of what the text it is written in, in this case fruit. I think that this idea allows me to be more creative when communicating the messages that I want to get across. These messages could be presented as visuals in my Guide to Happiness Booklet.
This idea came across me from the work we have started doing in the process and production module which I have enjoyed. I could therefore link this idea in with my food typography work too.



After Effects - Turning a Story into Infographics

Bill Maher - Irritable Bowl Syndrome from Cub Studio on Vimeo.

This video is an example of infographics. The video uses simplistic graphic design such as icons, charts and diagrams, which are suggestive of data and information.
Minimal text is used within the design. Infographics are interactive with the viewer and the appearance of the design is important to be made visually engaging.
It is a form of communication, informing knowledge that can be presented quickly and clearly. Infographics also provides a creative way of stating facts and figures. 

Bill Maher’s infographic video uses a limited colour palette and simplistic shapes to communicate the information given. When presenting information quickly, it must not be overly complicated therefore the minimal design is more effective.
Three Little Pigs from Sam Atack on Vimeo.


I have created my own infographic animation using After Effects. The task asked that we base it on a fairytale or children’s story therefore, I based mine on The Three little pigs. I can demonstrate numbers of the pigs, wolf and houses using an infographic animation. I created the imagery using Adobe Illustrator.

The Big Bad Wolf from Sam Atack on Vimeo.


I have developed my first attempt at the infographic animation and created a version I feel tells the story more clearly. Through practicing a process over, you are less likely to forget how it was done. An infographic needs to be clear in communicating its purpose or information.

One Hundred Iterations - Yingxi Zhou